using Godot; public partial class GameSceneManager : Node3D { [Export] public AreaPositionRandomizer GoalManager { get; set; } [Export] public AreaPositionRandomizer ObstacleManager { get; set; } [Export] public Player Player { get; set; } // Called when the node enters the scene tree for the first time. public override void _Ready() { Reset(); } public void Reset() { GoalManager.Reset(); ObstacleManager.Reset(); Player.Reset(); } }