extends CharacterBody3D class_name Platform @export var speed := 8.0 # Visual rotation speed of the propeller @export var propeller_rotation_speed := 1.0 @onready var propeller = $flying_platform/flying_platform/Torus/propeller var requested_movement: float func _physics_process(delta: float) -> void: velocity = Vector3.RIGHT * requested_movement * speed move_and_slide() propeller.rotate_object_local(Vector3.UP, propeller_rotation_speed * speed)